![]() ![]() Just use the proper path as explained above. If you want to use a Blizzard texture in an addon, you do not need to add a copy of the texture file in your addon's folder, and should not do this, since it wastes space and serves no practical purpose. Some of the most convenient use an automated service linked to your website. There’s a bunch of different ways to convert JPGs to WebP. Something like: myTexture:SetTexture("Interface\\BUTTONS\\WHITE8X8") Last Updated: JFiled Under: Image Files & Formats, Optimizing Images, Software Topics: WebP This post may include affiliate links. If you reduce the image to 256 colors or less, or convert it to greyscale, that will again reduce the data and therefore the filesize. See Seerah's link, or look at the Blizzard UI source code (also on ) to find the path for the texture you want to use. JPEG also does not mirror the features blp supports since blp is actually a texture format as opposed to an image format (so supports alpha and mipmaps). Reduce the dimensions of the image By cropping or reducing an image, you will reduce the amount of pixels and graphic data in the file. Adjustments: Brightness, Contrast, saturation. Features Extensive Toolset Metadata Editing. To use the textures in-game, just use the right path. NConvert is a powerful command line multi-platform batch image processor with more than 80 commands. To view the textures outside of the game, you can either extract the whole collection from the game client itself (see Seerah's link again), or you can look inside the MPQ archives using a program like MPQ Editor and only extact the specific texture(s) you're interested in. The actual textures in the game client are compressed inside the MPQ archives in the Data folder, and since Windows does not support MPQ archives natively the way it supports ZIP archives, you can't just browse to the texture files in Windows Explorer, or find them using Windows search functions. ![]()
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